
Tibrius Archer
Kurai-Komichi Interstellar Alcohol Conglomerate
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Posted - 2007.05.15 15:03:00 -
[1]
Originally by: Liang Nuren line 169616 should read 140000 instead of 125000
I edited quickfit to allow for the new 1400 sec recharge time on the Drake, and came up with the following (for a less than perfectly skilled tanker, shields at 5, most other skills at 4):
Drake
Heavy Missile Launcher II [40xScourge Fury Heavy Missile] Heavy Missile Launcher II [40xScourge Fury Heavy Missile] Heavy Missile Launcher II [40xScourge Fury Heavy Missile] Heavy Missile Launcher II [40xScourge Fury Heavy Missile] Heavy Missile Launcher II [40xScourge Fury Heavy Missile] Heavy Missile Launcher II [40xScourge Fury Heavy Missile] Heavy Missile Launcher II [40xScourge Fury Heavy Missile] Small Diminishing Power System Drain I
Large Shield Extender II Large Shield Extender II Large Shield Extender II Invulnerability Field II Invulnerability Field II J5 Prototype Warp Inhibitor I
Shield Power Relay II Shield Power Relay II Shield Power Relay II Ballistic Control System II
Rigs : Core Defence Field Purger I \ Core Defence Field Purger I \ Core Defence Field Purger I \
16493 shield, 180.12/s, E/T/K/Ex=58/66/75/83 4882 armor, E/T/K/Ex=59/44/25/10 3515.625 cap, +3.75/s, -10.77/s 168.0 m/s 262.3 DPS
Tankable DPS (Indefinitely): EM: 428 Exp: 1059 Kin: 720 Thm: 529 Average: 684
This is still a better than than a dual repper rigged cap injected complete level 5 skilled Myrmidon tank (that it so frequently gets compared to).
Myrmidon
Medium Diminishing Power System Drain I Medium Diminishing Power System Drain I Medium Diminishing Power System Drain I Medium Unstable Power Fluctuator I Light Neutron Blaster II [80xVoid S] Light Neutron Blaster II [80xVoid S]
J5 Prototype Warp Inhibitor I X5 Prototype I Engine Enervator X5 Prototype I Engine Enervator Medium Electrochemical Capacitor Booster I [1xCap Booster 800] Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Medium Armor Repairer II Medium Armor Repairer II Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II
Rigs : Auxiliary Nano Pump I \ Auxiliary Nano Pump I \ Nanobot Accelerator I \ Ogre II Ogre II Ogre II Ogre II Ogre II
4687 shield, 12.5/s, E/T/K/Ex=12/29/47/64 5860 armor, E/T/K/Ex=82/71/71/60 2636.71875 cap, +11.48/s, -76.663/s 725.0 m/s 474.3 DPS
Tankable DPS (As long as you have cap boosters): Raw: 71.9*2 = 143.8 EM: 798 Exp: 359 Kin: 495 Thm: 495 Average: 536
This Drake can 3-4 volley the Ogre 2's, even with scoop/release, and cut the Myrmidons DPS to (almost) nothing... but its not like you don't have infinite time to do so.
Liang
Worked it out correctly this time I see, I have started seeing a docter btw...
Yep even with the changes I reckon armour tanks are still well behind. People in general seem to notice armour lasting longer in eve when it actually does'nt. We need to look at Shield booster and armour rep rates.
I remember being pro HP boost for longer PvP but its kind of screwed things, rigs too. The game used to have somewhat, more of a balance in Exodus. I think that minor speed tweak and HP tweak, and the following HP tweaks have taken something away from eve... I duno. Just feels a bit crap at times. I don't want to return to the days of Gank eve but it had a certain magic.
As it stands armor repping unless your in a NOS ship and thus have the cap to burn is dead. Crazy armour values are where its at now and that sucks. Just dull to watch. *****************************************
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